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  • 28-Oct-2012
    • Improve feature level detection and add initial code for feature level 9_3 (curently 9_3 still needs some shader/code rewrites)
    • Preparations for deferred rendering
    • Various crash fixes/editor updates


  • 22-Oct-2012
    • Improved object parallel processing system. (Faster loading speeding of objects/textures if multiple cores are available).


  • 12-Oct-2012
    • New monolithic build Demo with features:
      • DOF
      • SSAO
      • HDR
      • Displacement mapping (done with Tessellation in DX11) or Parallax mapping (done in DX10)
      • Currently only DX10/DX11 are available as “Rendering Modules”.